The Talos Principle 2 is coming to PC, PS5, and Xbox Series X/S, and is slated for release later this year. Writer Jonas Kyratzes refers to the game’s environments as some of the most beautiful that the studio has ever made. The studio has stated that The Talos Principle 2 represents a giant leap forward for the series in world design. The Talos Principle is a first-person puzzle game in the tra. The player takes on the role of one of these robots that is on a quest to investigate a mysterious megastructure. The Talos Principle FULL GAME WALKTHROUGH GAMEPLAY & ALL ENDINGS. However, the world is now inhabited by robots. The Talos Principle 2 is a puzzle game that will greatly expand 'the first games philosophical themes and stunning environments with increasingly mind-bending challenges. The Talos Principle 2 takes place in an era where humanity has been extinct for quite some time. Play the first one, it's very, very good if you're into these kind of games, besides, you have months before this one comes out. The game will also feature a deeper story, as well as more secrets to uncover. The first one is a really great game anyway, if you are interrested in playing the 2 I highly recommand you play the first before it's entirely worth it 2. The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first games philosophical themes and stunning environments with increasingly mind-bending challenges. Check out the trailer below.Īccording to a post on the PlayStation Blog by the studio, The Talos Principle 2 will feature more mind-bending puzzles to solve, as well as more surreal environments to explore. Titled The Talos Principle 2, the game was announced alongside a trailer during today’s PlayStation Showcase. There's still some doubt on that front.Croteam has unveiled the sequel to its first-person puzzle game The Talos Principle. The game is clever enough to pull something like that off, and generous enough in its puzzle design to make you feel clever into the bargain. If any game was going to look like a Voodoo 5's fever dream on purpose it'd be the one with a wide-ranging interest in machine-generated worlds, artificial intelligence, and the way that personality imprints itself on nothingness. I don't think that's true for The Talos Principle. Chances are, nine times out of ten, that art that says nothing was trying to say something and failed. But after 6 years of heavily focusing on Serious Sam 4, Croteams probably ready for. The game is set in a distant future, where biological humans no longer exist, and instead, sentient robots inhabit a bustling city. With Talos Principle 2s story already done, development is going in reverse compared to the first game. In another game I'd write that line off as overthink. Story The Talos Principle 2 takes players on an extraordinary journey into a world where the remnants of humanity exist only in the form of a fading cultural legacy. More than anything else it reminds me of those benchmarking demos that used to ship with 3DFX cards in the late '90s-depopulated ruins presented for their complexity only, any human point of reference secondary to some mechanical process churning away beneath the surface. This landscape of remixed Greek, Egyptian and medieval styles is technically accomplished but says absolutely nothing: a sense compounded by the fact that the developers let you fiddle with colour filters from the main menu. I'm fascinated by The Talos Principle's lack of visual artistic direction. It's cleverly written stuff, varied and interesting. Its meat is in logs, excerpts, e-mails and interactive conversations that you extract from DOS prompts, records that touch on everything from the day-to-day running of a scientific facility to literature and, particularly, philosophy. There is a surprisingly intricate story being told, here, and its substance is only gestured at by that booming voice in the heavens. Considerations about the meaning of personhood, apocalypse, machine intelligence and the ramifications of the Biblical Fall of man are spun through the game via text-dispensing terminals. The other half of The Talos Principle is found in its loftier ideas. Framerate is uncapped and I achieved around 90fps on average with everything turned up to max. You can switch to a third person view, alter the aspect ration, and even alter the colour balance and contrast of the game through a series of filters. The Talos Principle gives you an impressive amount of control over how the game looks and feels. Graphics options Field of view (60-120), graphics API, V-sync, triple buffering, CPU speed, GPU speed, GPU memory, colour options, letterboxing aspect ratio, HUD scale. Reviewed on Intel Core i5 2500K, 16GB RAM, Nvidia GeForce GTX 970
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